===========================================================================
Advanced engine needed  : Latest Stable GZDoom
Primary purpose         : Single Player
===========================================================================
Title                   : Reelism 2 (Early Excess Version)
Filename                : reelism2_v0.61_earlyexcess.pk3
Release date            : September 2nd, 2020
Author                  : 300 POUNDS
Email Address           : thekins@gmail.com
Other Files By Author   : Reelism 1 together, many things apart.
Misc. Author Info       : Kinsie, Shadsy, Techokami.

Description             : The return of a beloved, Cacoward-winning horde mode
						  variant. See below for brief description and info.
						  Full in-game documentation will come later on.

Additional Credits to   : See CREDITS.TXT within the PK3.
===========================================================================
* The Basics *
Each game is divided into five sixty-second rounds. In between rounds, a little
slot machine in your HUD rolls, deciding the rules for the next round. Will you
be fleeing wizards in low gravity, or running over hobos in a tank? Will you be
lobbing petrol bombs at Imps, or taking magical weaponry to sentient sock puppets?
The choice, for once, is not up to you...

After winning (or dying) you can take the points you've earned to Town, where you
can spend those points on gear to take into your next battle. Among other things...

* Version History *
== Version 0.61 "Early Excess" (02/09/20) ==

MAPS:
- Gutrot Island: Fixed a couple of invisible walls on the roof of the gas station.
- Petit Gutrot: Replaced the Cafe with the tall hexagonal building from the full map.
- Petit Gutrot: Added additional weapon and item spawn points.
- Town: Petit Gutrot now appears in the level selector.

WEAPONS:
- Moved some code around in the ground fire effects used by the Flamethrower
  and exploded cars to avoid potential crashes in GZDoom's audio system.

== Version 0.6 "Early Excess" (19/08/2020) ==
MAPS:
- Added Petit Gutrot! This is a half-sized version of the original map, focused
  on the area around the church. This should hopefully be more playable on weaker
  machines, and may be more enjoyable for some players.
- Gutrot Island: Fixed a missing texture with the curb of the park area.
- Clockwork Solarium: Textured an area outside of the map that could be seen
  when using Chase Cam.

ITEMS:
- Health Kits should now spawn more frequently.
- Changed ammo spawning slightly to hopefully be more reliable during
  low-performance situations.
  
SLOTS:
- Grease is the Word: Effect on players and monsters has been subtly reduced.
  
MONSTERS:
- Friendly Dogs from the Dog Launcher or the A██i██c█ are now able to damage,
  but not kill, bosses, making them vaguely useful in boss rounds.
- Friendly Dogs from the Dog Launcher or the A██i██c█ now correctly spawn their
  heart particle effects from the right place. Aww.
- Fixed Scrag torso gibs never getting cleaned up.
- Cyclo Wizards can no longer blow Tanks about with the greatest of ease.

WEAPONS:
- HOPEFULLY fixed potential VM aborts in the Basketball and Brick.
- Doubled the amount of ammo awarded by Nail boxes.
- Heavy Burst Rifle hits now attempt to push enemies away from the projectile
  that hit them, rather than from the player that shot the projectile.

MISC:
- Added an option to swap the buttons used for the endgame screen, so Jump retries
  the map and Use goes to town. Useful if you have a bad, beer-induced habit of
  retrying when you want to go to town and incinerating all your points. Not
  IcarusLiv3s-ing any names, of course...
- Updated the Strife conversation dialogues to be based on the latest official
  code with some extra tweaks, hopefully making the text look better and be
  better behaved re: linebreaking and such.
- Updated and improved the randomized billboards.

== Version 0.5 "Early Excess" (12/08/2020) ==
Initial release. This is not a finished version! It is still a work in progress!
Reelism 2 is incomplete, and we're soliciting our feedback to make it better.
Please hit us up with your suggestions! Content is not final and will change.
Gaping holes in this mod are not mistakes. Unless they are. We're not very
good at this, are we?
============================================================================
* What is included *

New levels              : Seven...-ish.
Sounds                  : Yes
Music                   : Ye
Graphics                : Yes
Dehacked/BEX Patch      : How OLD is this template?
Demos                   : No
Other                   : All The GZDoom Fixin's
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Various
Single Player           : Designed for
Cooperative 2-4 Player  : NOT CURRENTLY TESTED, PROPER SUPPORT LATER, PROLLY
Deathmatch 2-4 Player   : No
Other game styles       : It is one, basically.
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Six-ish months
Editor(s) used          : UDB, SLADE3, Photoshop, Goldwave, Audition...
Known Bugs              : Ask us again in a week...
May Not Run With        : Your Terrible $6 Android Phone
Tested With             : GZDoom 4.4.0



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file. Except the stuff from
commercial games, of course. These readmes never seem to mention that stuff.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. ...Jesus christ, BBSes? Diskettes? This readme
template is probably older than most Brutal Doom players! Anyway,
feel free to share as long as you're not a dick about it.

* Where to get the file that this text file describes *

The Usual: https://reelism.dog/
Web sites: https://forum.zdoom.org/viewtopic.php?f=19&t=68021
